Second Life - The Future or the End?

You can argue till the cows come home..... Second Life - insanely ridiculous or insanely relevant? Allow the facts to speak for themselves: Over 250 universities have established "Second Life Islands" for their distance learners. Second Life is merely an ingenious new-wave packaging design for online learning. It allows learners to become virtually engulfed in a cyberworld that the learners control and manipulate. And that is the key: Allowing the learner to manipulate and fully customize their own cyber experience. That is the essence of (and the demand of) the Millenial/Digital Learner. Take a few moments and watch this SlideShare slideshow on Second Life. It will be the most eye-opening 5 minutes you spend in a while.

Those who embrace the inevitable will be the ones who lead the charge toward change and emerge victorious"
A. Steinly circa 2008

1 comment:

Carl Anderson said...

I thought you and your readers might be interested in my capstone project:
Virtual World WebQuests: Principle elements of research supported learning experiences within virtual learning environments

A lot of people have requested that I share my research with them so I decided to publish it with Lulu.com.